The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

Nintendo EAD Software Development Group No.3 · 2006

Dungeons turn every new item into an earned aha moment

96WhatsNext
SoloThird person

The WhatsNext verdict

If you want intricate, item-driven dungeon puzzles wrapped in a darker fantasy adventure with a memorable companion, Twilight Princess delivers. Play it if you can tolerate a slow opening and repetitive Wolf Link sections to reach its strongest ideas.

What it does best

  • Dungeons turn every new item into an earned aha moment

  • Midna gives the adventure a rare emotional heartbeat

  • A brooding fairy tale filled with unease and wonder

  • Swordplay that feels unusually physical and expressive

What might put you off

  • The opening and recurring Twilight bug hunts can feel painfully slow

  • Wolf Link sections divide players

The setup

What you are walking into

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.

Where it lives

Nintendo GameCube

Genre

PuzzleAdventure

Vibe

ActionFantasyOpen world
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