The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

Nintendo EAD Software Development Group No.3 · 2011

Dungeons that keep reinventing themselves

93WhatsNext
SoloThird person

The WhatsNext verdict

Skyward Sword is a superb choice for players who want intricate dungeons, inventive boss puzzles, and a storybook visual style backed by beautiful music. Players who dislike motion controls or expect a seamless, freely explorable world should look elsewhere.

What it does best

  • Dungeons that keep reinventing themselves

  • Bosses that feel like set-piece puzzles

  • A sweeping orchestral Zelda soundtrack

  • A watercolor world with an unmistakable glow

What might put you off

  • Mandatory motion controls

  • Repetitive overworld structure and interruptions

The setup

What you are walking into

The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.

Where it lives

WiiWii U

Genre

PuzzleAdventure

Vibe

ActionFantasyHistoricalOpen world
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