Rome: Total War

Rome: Total War

The Creative Assembly · 2004

Campaign decisions carry the weight of an empire

91WhatsNext
SoloMultiplayerBird's-eye

The WhatsNext verdict

If you want grand campaigns where territorial planning feeds directly into huge, cinematic land battles, Rome: Total War delivers a remarkably durable version of that loop. Play it for the emergent military stories and scale, but expect diplomacy and naval combat to feel noticeably weaker.

What it does best

  • Ancient warfare becomes a living battlefield

  • Campaign decisions carry the weight of an empire

  • Campaigns keep generating reasons to continue

  • Your campaign produces stories you did not script

What might put you off

  • Campaign AI and diplomacy

  • Naval warfare

The setup

What you are walking into

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East. The player assumes control of one of three Roman families with eight other factions playable outside the main campaign. The main goal of the campaign is to become emperor of Rome by conquering fifty provinces with the support of the people before capturing Rome itself although a short campaign is also available wherein success depends on besting other factions in a race to seize control of 15 provinces.

Where it lives

AndroidPC (Microsoft Windows)iOSMac

Genre

Real Time Strategy (RTS)SimulatorStrategyTurn-based strategy (TBS)Tactical

Vibe

HistoricalWarfare
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