Rise of Nations

Rise of Nations

Big Huge Games · 2003

Real-time empire building with unusually rich strategic decisions

92WhatsNext
SoloMultiplayerBird's-eye

The WhatsNext verdict

If you want an RTS where city expansion, research, borders, and long-term empire planning matter as much as battlefield control, Rise of Nations delivers a particularly rewarding hybrid. It is a weaker fit if you mainly want a cinematic campaign or fast, highly tactile unit combat.

What it does best

  • Real-time empire building with unusually rich strategic decisions

  • Civilization-scale planning inside an accessible real-time strategy game

What might put you off

  • The Conquer the World campaign can feel like a thin Risk-style wrapper

  • Late-game battles and resource management can become attritional

The setup

What you are walking into

Combining the deep tactical elements of turn-based strategy games with the rapid gameplay of real-time strategy, Rise of Nations puts you in command of one of 18 civilizations over the course of thousands of years of history.

Where it lives

PC (Microsoft Windows)Mac

Genre

Real Time Strategy (RTS)Strategy

Vibe

FantasyHistoricalWarfare
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