The WhatsNext verdict
Peace Walker is a remarkable handheld Metal Gear built around progression, character drama, and co-op operations. Play it if you enjoy stealth missions that feed an addictive army-building loop and can tolerate grindy bosses.
What it does best
Building a private army becomes an addictive second campaign
A surprisingly affecting continuation of Big Boss’s tragedy
Flexible stealth that makes every mission feel like an operation
What might put you off
Long, health-spongy boss battles
Grinding and Mother Base management
The setup
What you are walking into
Metal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.
Where it lives
Genre
Vibe
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