Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Kojima Productions · 2015

The definitive open-world stealth sandbox

96WhatsNext
SoloMultiplayerThird person

The WhatsNext verdict

If you enjoy experimenting with stealth tools, improvising mission approaches, and steadily expanding a tactical base, this delivers a remarkably flexible sandbox. Play it if you can tolerate repeated objectives and a story that feels incomplete and emotionally distant.

What it does best

  • The definitive open-world stealth sandbox

  • A tactical toybox that constantly creates stories

  • Remarkable freedom in how every mission unfolds

  • A compulsive arsenal-and-mother-base progression loop

What might put you off

  • An incomplete, emotionally distant story

  • Repetition and open-world padding

The setup

What you are walking into

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Where it lives

PlayStation 3PlayStation 4PC (Microsoft Windows)Xbox 360Xbox One

Genre

ShooterTacticalAdventure

Vibe

ActionFantasyHistoricalStealthOpen world
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