The WhatsNext verdict
If you enjoy bullet hells that reward repeated practice and strong atmospheric soundtracks, this delivers a satisfying climb. Play it if you can tolerate abrupt difficulty spikes, awkward hitboxes, and a power-based bomb system.
What it does best
A soundtrack that makes every stage feel like a legend
Every failed run leaves you noticeably sharper
A demanding bullet-hell climb that teaches through repetition
Boss patterns that build toward an iconic finale
What might put you off
Bombing spends power instead of using a separate bomb stock
Difficulty spikes and late-game pattern frustration
The setup
What you are walking into
Mountain of Faith features two playable characters, each with three weapon types, but no personalized spell card bombs. Collecting power items results in an increase in "option" satellites around the character (for a total of four), which behave differently according to the character and weapon type. Each characters' options also fire bullets, and either shift position or freeze in place in focus-fire mode. The scoring system is based on the Faith meter, which has a refillable gauge and a numeric value (minimum 50,000). As long as the gauge is not empty, the player's Faith value doesn't decrease, but the gauge slowly depletes unless the player is defeating enemies or collecting point items. Point items also partially refill the gauge, and Faith items increase the Faith value. The Faith value directly affects the point value of point items and spell card bonuses.
Where it lives
Genre
Vibe
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