Rogue

Rogue

Artificial Intelligence Design · 1980

The blueprint for an entire genre

95WhatsNext

The WhatsNext verdict

Rogue is essential for players who want the raw, foundational thrill of tactical dungeon exploration where knowledge matters more than accumulation. Its influence is enormous, but its harshness and opacity are part of the package.

What it does best

  • The blueprint for an entire genre

  • Every step is a life-or-death calculation

  • A dungeon full of dangerous surprises

  • The original one-more-run obsession

What might put you off

  • Permanent death and severe difficulty

  • Opaque item identification

The setup

What you are walking into

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.

Where it lives

PDP-11Atari 8-bitPC-8800 SeriesCommodore C64/128/MAXZX SpectrumTRS-80 Color ComputerAtari ST/STEPC (Microsoft Windows)MacDOSAmigaAmstrad CPC

Genre

Role-playing (RPG)StrategyAdventure

Vibe

Fantasy
More games like Rogue

Up next

If you like Rogue