The WhatsNext verdict
Reverse: 1999 is an unusually stylish story-driven gacha RPG whose art, music, and card tactics do most of the heavy lifting. Play it if you want a memorable audiovisual identity and literary weirdness more than endless combat depth.
What it does best
A painterly, theatrical world unlike anything else in its genre
A deceptively clever card battle system
Music and voice work that give every chapter its own identity
Ambitious literary time-travel writing with genuine personality
What might put you off
Gacha structure and limited long-term gameplay
Dense, unevenly localized storytelling
The setup
What you are walking into
Reverse: 1999 sets in the retro style world in the west. The story is interesting: on the last day of 1999, humanity was brought into a new age – the 1920s, by a strange storm. In the new world, surprisingly, some talented people have a kind of ability called Arcanum, and some of them become Arcanists. You will explore and try to discover the secrets in the new world. Now you must find out what to do and save some people along the way. It’s a fantastic card-based game in which you’ll learn a lot of new stuff that RPG fans will undoubtedly enjoy.
Where it lives
Genre
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