The WhatsNext verdict
For Fans of quirky 3D platformers who love high-speed kinetic movement and bizarre workplace comedy.: Launching yourself like a projectile through surreal office-themed portals turns every platforming jump into a fast, tactile joy backed by great electronic music. Tradeoff: Its delightfully weird romp is over in roughly an hour, offering a brief bite-sized burst rather than a meaty, content-rich campaign.
What it does best
Launch, fly, and ricochet through compact worlds
A surreal corporate nightmare you recognize instantly
Absurd workplace comedy with genuinely bizarre timing
House-inflected music that keeps the weirdness moving
What might put you off
A charming adventure that ends almost immediately
Deliberately scrappy indie presentation
The setup
What you are walking into
Orbo Stetson is just your average personal assistant. He files documents, he drafts up risk mitigation plans for new products, and he can launch himself like a .50 caliber bullet when prompted. On this fateful day, however, Orbo and his coworker Peeb find themselves in a bit of a predicament... The automatic door opener has been fried, and with the duo lacking a single arm between them, they are now trapped in their Boss's office. It's up to Orbo to scrounge up enough gear parts across 4 unique product portals to engineer a prosethetic arm so that he and Peeb may finally open the door and escape from this unsavory work environment...
Where it lives
Genre
Vibe
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