Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

New World Computing, Iguana Entertainment · 1988

What it does best

  • role-playing (rpg)

  • turn-based strategy (tbs)

  • fantasy

  • science fiction

The setup

What you are walking into

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Where it lives

Sharp X68000PC-8800 SeriesCommodore C64/128/MAXSuper Nintendo Entertainment SystemSharp X1Sega Mega Drive/GenesisMacDOSAmigaApple IIMSXSuper Famicom

Genre

Role-playing (RPG)Turn-based strategy (TBS)Adventure

Vibe

FantasyScience fiction
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