The WhatsNext verdict
If you enjoy short incremental RPGs built around keeping a fragile party alive, this delivers a focused healer-management loop, a substantial skill tree, and a funny dysfunctional crew. Play it for a compact 4 to 7 hour run, not lasting depth, and expect some rough edges.
What it does best
Every heal is a tense resource-and-timing decision
A skill tree that turns every run into a better plan
A genuinely funny fantasy party of lovable disasters
What might put you off
Short campaign and limited long-term content
Late-game bugs and balance roughness
The setup
What you are walking into
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Where it lives
Genre
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