Lords of the Realm II

Lords of the Realm II

Impressions Games · 1996

Medieval statecraft where every decision compounds

96WhatsNext

The WhatsNext verdict

If you enjoy old-school turn-based kingdom management paired with simple real-time battles, this delivers a compelling feudal campaign of county planning and sieges, provided you can tolerate dated controls and repetitive economic routines.

What it does best

  • A pioneering fusion of grand strategy and real-time battle

  • Medieval statecraft where every decision compounds

  • A surprisingly rich feudal simulation

  • The campaign keeps demanding one more turn

What might put you off

  • Clumsy real-time army control

  • Heavy micromanagement and a sagging middle

The setup

What you are walking into

The lands of England and Wales are ruled by powerful feudal nobles who cruelly oppress the people. They all have their eyes on the English throne, and they’re willing to do anything to seize it. The people cry out for a leader who can unite them: A leader worthy of a kingdom. Advancing the series’ trademark template of turn-based and real-time strategy,

Where it lives

PC (Microsoft Windows)

Genre

Real Time Strategy (RTS)Role-playing (RPG)StrategyTurn-based strategy (TBS)

Vibe

Historical
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