Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis

LucasArts · 1992

Puzzles that make archaeology feel like an adventure

93WhatsNext

The WhatsNext verdict

Indiana Jones and the Fate of Atlantis remains an exceptional point-and-click adventure for players who want a clever, funny archaeological mystery with real replayable structure. Expect occasional old-school puzzle friction, but this is still the closest thing to a lost classic Indy film.

What it does best

  • Puzzles that make archaeology feel like an adventure

  • A witty, cinematic Indy adventure with its own identity

  • Three paths that genuinely reshape the adventure

What might put you off

  • Occasionally arbitrary puzzle logic

  • Thin hand-to-hand combat

The setup

What you are walking into

A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.

Where it lives

LinuxPC (Microsoft Windows)MacDOSAmiga

Genre

Point-and-clickPuzzleAdventure

Vibe

ActionFantasyThrillerHistoricalComedy
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