The WhatsNext verdict
Indiana Jones and the Fate of Atlantis remains an exceptional point-and-click adventure for players who want a clever, funny archaeological mystery with real replayable structure. Expect occasional old-school puzzle friction, but this is still the closest thing to a lost classic Indy film.
What it does best
Puzzles that make archaeology feel like an adventure
A witty, cinematic Indy adventure with its own identity
Three paths that genuinely reshape the adventure
What might put you off
Occasionally arbitrary puzzle logic
Thin hand-to-hand combat
The setup
What you are walking into
A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.
Where it lives
Genre
Vibe
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