Impossible Mission II

Impossible Mission II

Novotrade · 1988

What it does best

  • platform

  • puzzle

  • strategy

  • science fiction

The setup

What you are walking into

You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

Where it lives

Apple IIGSCommodore C64/128/MAXZX SpectrumWiiAtari ST/STEDOSAmigaApple IIAmstrad CPCNintendo Entertainment System

Genre

PlatformPuzzleStrategy

Vibe

ActionScience fiction
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