The WhatsNext verdict
For Players who love massive, chaotic historical battles driven by lively proximity voice chat and emergent roleplay.: Huge player counts and lively voice communications turn slow musket volleys and bayonet charges into unforgettable community anecdotes. Tradeoff: Clunky melee mechanics, lengthy reload times, and noisy open-mic voice chat can frustrate those seeking precise, competitive combat.
What it does best
Every battle generates ridiculous stories worth retelling
What might put you off
Slow, clunky combat and long reloads
Proximity chat can be noisy or toxic
The setup
What you are walking into
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Where it lives
Genre
Vibe
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