Flower, Sun, and Rain

Flower, Sun, and Rain

Grasshopper Manufacture · 2001

A surreal time-loop story that keeps rewriting the rules

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What it does best

  • A surreal time-loop story that keeps rewriting the rules

  • A sun-dazed island dream with something deeply wrong underneath

  • Deadpan absurdity that constantly makes the game itself the joke

  • A strangely beautiful soundtrack that makes the island linger

What might put you off

  • Deliberately tedious backtracking and repetition

  • Number-code puzzles sourced from an in-game guidebook

The setup

What you are walking into

Flower, Sun, and Rain is set on the Micronesian island resort of Lospass, and is loosely connected to the events of The Silver Case. The story follows Sumio Mondo, a "searcher" who makes a living looking for things people have lost. Mondo is initially contracted to defuse a bomb planted on a plane, but is so distracted with helping the islanders that the bomb goes off. He ends up caught in a timeloop, where he relives the same day running up to the explosion. Gameplay focuses on Mondo exploring the island, solving numerical puzzles with the help of his computer "Catherine" to solve people's problems on Lospass.

Where it lives

PlayStation 2

Genre

PuzzleAdventure

Vibe

Mystery
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