Final Fantasy XII

Final Fantasy XII

Square Enix Product Development Division 4 · 2006

Combat becomes a programmable tactical puzzle

91WhatsNext
SoloThird person

The WhatsNext verdict

If you enjoy configuring parties, automating RPG tactics, and exploring a large political-fantasy world, Final Fantasy XII has unusually rewarding systems to tinker with. Skip it if you need a tightly character-driven story or constant direct control in battle.

What it does best

  • Combat becomes a programmable tactical puzzle

  • Party-building feels like designing a combat machine

  • A vast Ivalice invites long-form wandering

What might put you off

  • The combat can feel like it plays itself

  • The political story sidelines its apparent protagonist

The setup

What you are walking into

The game takes place in the fictional land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of commanding an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

Where it lives

PlayStation 2

Genre

Role-playing (RPG)Adventure

Vibe

ActionFantasySandboxOpen world
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