The WhatsNext verdict
Dungeon Cards is an excellent choice for players who want clever roguelike decisions in compact, addictive sessions. Its tiny shifting grid is the star, though score chasers should expect some luck and grind to enter the equation.
What it does best
A tiny grid packed with meaningful decisions
A roguelike distilled into perfect short bursts
One more run is almost impossible to resist
A brilliantly compressed puzzle-card roguelike
What might put you off
Luck can decide the hardest goals
Later progression can feel grindy and unbalanced
The setup
What you are walking into
Dungeon Cards is an exciting mix of puzzle, card game, and a classical roguelike. Each movement of your card creates a unique and challenging situation, a mini-puzzle which requires strategic thinking to solve. In this card roguelike, you move your character card about a field of nine cards. You have to clash your card with neighboring cards to move it. Monster cards and trap cards will decrease your card's health, healing cards will... well, heal you, cards with gold will increase your game score and there are also many other cards with unique abilities and behaviors.
Where it lives
Genre
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