The WhatsNext verdict
If you like short, emotionally charged walking sims with surreal visuals, montage-like music, and hopeful existential themes, this delivers a memorable 45-minute journey. Skip it if you want substantial mechanics, challenge, or a longer adventure.
What it does best
A short story that leaves you emotionally rearranged
Hopeful loneliness you can almost breathe
A constantly shifting visual dream
Music that turns the journey into a montage
What might put you off
Almost no conventional gameplay
Very short and designed for one sitting
The setup
What you are walking into
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
Where it lives
Genre
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