The WhatsNext verdict
If you want hard science-fiction space combat where orbital mechanics, engineering tradeoffs, and fleet planning are the main event, this delivers an unusually rigorous version of that fantasy. It is for patient systems enthusiasts who are willing to learn a demanding simulator rather than players seeking fast, cinematic space battles.
What it does best
A remarkably deep simulation of real space warfare
Strategy built around engineering and doctrine
What might put you off
The engineering learning curve is exceptionally steep
Simulation-first pacing and presentation
The setup
What you are walking into
Children of a Dead Earth is a hard-science-fiction space strategy game. It is meant to show what space warfare could be like with the limitations of real science and current technology.
Where it lives
Genre
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